NDEX Piedmont Bank Tower

15/10/2004: ver. 1.0
9/12/2004: ver. 1.1
15/4/2005: ver. 2.0
[FINAL]

Note on the ver. 2 update: the lot size has changed from 3x3 to 5x4. I made new lot files
so as not to wreak havoc with any cities you might have already placed these in, so keep
in mind that unless you delete them, the older versions of this lot will still be present. This
was done in order to prevent and fix the "un-demolishable bug" and the issues with the
building overlapping adjacent buildings.
 

An NDEX and Associates Release:
B.A.T. Model by DuskTrooper.
Modding by Equinox.
Nighttime FX by N74704.
Lotwork by Rubberduck.

If you have any questions, concerns, or feature requests for this release AFTER reading this readme in its entirety, you can drop me an IM at: DigitalCynic96 (AIM) or spartan117nls@hotmail.com (MSN). I am online primarily on weekends.

When they were in need of a headquarters building, the Piedmont Bank Company choose a locale in the lower Piedmont district of Baldwinshire, and the building takes its name from this locale. It is a majestic tower, soaring above other nearby skyscrapers. At night, it is even more beautiful, when the lights inside the scaffolding-like spire illuminate it seemingly from the inside out.

Based on the Bank of America Building in Atlanta, Georgia, USA.

 

Daytime Screenshot
Nighttime Screenshot

 


Lot Details
 

Growable CO§§§ Version

Lot Size: 5x4 tiles
CO§§§ Jobs Provided: 7,920 (13,104§§ when dilapidated)
Building Worth: §1,920 (§160/month at 7% tax)
Building Value: §35,000
Bulldoze Cost: §3,940
Tileset(s): Houston
Growth Stage: 7
Zoning: High-Density Commercial
Reward Contribution: 1 NDEX building, 1 financial tower.
Construction Time: 184 days
Flammability: 35 at stage 5
Power Used: 208 MWh/month
Water Consumed: 2400 gallons/month
Air Pollution Generated: 13 over 6 tiles
Water Pollution Generated: 17 over 7 tiles
Garbage Per Month: 12 tons
Custom Query? Yes - standard NDEX query


Ploppable CO§§§ Version

Lot Size: 5x4 tiles
Plop Cost: §200,000
CO§§§ Jobs Provided: 5,000 (no dilapidation)
Monthly Maintenance Cost: §0
Bulldoze Cost: §3,940
Landmark Effect: +20 over 70 tiles
Mayor Rating Effect: +11 over 80 tiles
Reward Contribution: 1 NDEX building.
Flammability: 35 at stage 5
Power Used: 198 MWh/month
Water Consumed: 2400 gallons/month
Air Pollution Generated: 14 over 6 tiles
Water Pollution Generated: 15 over 7 tiles
Garbage Per Month: 15 tons
Menu Placement: Landmarks, at the bottom
Custom Query? Yes - standard NDEX query


What about the SC4Desc file(s)?

For information regarding editing and altering this download's lot, click here.

 


Dependancies Listing

(from the STEX and included in this download)
 

Dependancies included in this archive ...

In order for this lot to properly function, you must place the file "bsc_Essentials_OG.dat" in your main My Documents\SimCity 4\Plugins folder, with NO SUBDIRECTORIES.

Query file: "NDEX Global Essentials.dat" (you only need one copy of this file in your plugins folder at once - if you download mutltiple NDEX lots, simply keep only one copy). Make sure you have read the instructions above dealing with how to place "bsc_Essentials_OG.dat"! Not installing the file will result in crashes. Note: I recommend replacing your existing copy of this file with a newer one every time you download a new NDEX lot.


Custom building model: "DuskTrooper's Piedmont Bank Tower [Model].dat"


The rest of the files (screenshots and this readme) are not nessecary. I recommend deleting all files not being used by the game (or moving them to another folder) to speed up loading and increase performance. Keep your stuff organized! The neater you keep your plugins folder, the easier it is to find, edit, and delete specific lots!


Dependancies from the Simtropolis Exchange

In addition to the files listed above, you need to have the following files present in your plugins folder.

Textures: NDEX Texture Set, Volume 1
Custom Props: BSC-CARCH Festival Props 2004, SimGoober's Flora Prop Pack, Volume 1,
SimGoober's Flora Prop Pack, Volume 3, BSC Irrigation Canal Set.

Dependancy files are kept separate and not included to give their designers and creators credit. I am sorry for any inconvenience this may cause you, but I have tried to provide direct links to the details window where you can download them.

 


Installation
 

In order to install this download, all you need to do is unzip the lot folder to any place within your My Documents Plugins folder. You must place the other DAT files in your main My Docs Plugins folder, without subdirectories, however. I recommend placing all lot folders under a "NDEX" folder so you can easily access it should updates be issued for the file, etc.

The BSC team uses executables (Windows app, .exe files) to distribute their creations. NDEX will continue using zip archives, but it is critically important that you place certain files (for now, only "bsc_Essentials_OG.dat") in the correct place, so if bugs are discovered, BSC installers can apply the bugfixes automatically. Please read the instructions above!

 


Statistics in the Queries
 

In the query for this lot, there are a few statistics provided that pertain to the commercial office ('CO') status of the city you are currently playing. There are two items, found approximately in the query window's center: "Zoned Tiles" and "CO Cap Status".

The "Zoned Tiles" line tells you simply how many SC4 tiles in the current city are occupied or simply zoned for commercial development. The first value is the total number of low-density tiles, the second is for medium-density, and the third is for high-density.

The "CO Cap Status" line tells you about your current commercial office cap and how close you're coming to the limit. Caps are rather detailed, and for the full idea of how they work, you can either search around the Simtropolis Forums or check out this short guide, from the Prima SimCity 4 strategy guide ...

Click to see demand cap details ...
(will not work properly unless active content is enabled)

Finally, the line that reads "Total number of buildings" simply indicates how many individual buildings overall are constructed in your current city. This includes growable lots, plopped lots, civic/utility lots, etc. etc.

For residential queries, the statistics are along the same lines and mean pretty much the same thing.

 


Note About Custom Model Nighttime FX
 

In order to see night lighting, you need to have the EP1 Update 1 for Rush Hour/Deluxe installed, and then afterwards install the patch specifically for the BAT nightlighting, available on the "Building Architect Tool" page on the official Maxis website.  It is a separate download because it is optional and would add 19 MB to the other update. In addition, you must be logged in to see the download link.

If you do not have this installed, no custom model you
download will display any lighting effects at night.

 


Previously-Identified Issues
 

In the past, certain NDEX lots have been found to become un-demolishable. The building will disappear entirely, but the lot - usually just the base textures but sometimes props as well - will remain, and will even stay when you alter the terrain it's sitting on. To fix it, first try this: demolish the lot (nothing will appear to happen). Now lay streets parallel to each other so the entire area of the lot is covered by street tiles. The props should still be there, but demolish the streets all at once, and the props and the lot should go away.

If that doesn't work, then try placing the EkRoe Publishing Building so it surrounds the outside of the un-demolishable lot completely, and then bulldoze all of them and the un-demolishable lot at once. The lot now should be gone.

 


NDEX Translations
 

NDEX lots can be found on several SimCity 4 fansites/communities around the web. We hope that by allowing others to translate our lots and creations, we can create a better gameplay experience for more players around the world. So far, the NDEX series of lots' permissions have been given to SimCityBrasil, and SimsZone.de. If you are a webmaster or somebody interested in bringing these lots to your own community and language, please contact me by email (equinox.nls@gmail.com) or via a private message at Simtropolis.

 


Current NDEX Team Memberlist

Check out the NDEX Forum!
Links to threads and projects are colored dark blue.
 

Ardecila
'NDEX Automata Samurai'
creates automata and custom pathing for lots

Brenda_Xne
'NDEX Transit Authority'
everything related to mass transit

Decius
'NDEX Industrial Expert'
Rising Sun Oil project
specialist in all that is industrial
help is needed for the RSO project!

DuskTrooper
'NDEX Skyscraper Machine'
the Postmodernist Modelmaking Machine

Eburress
'Contract NDEX Modeler'
WOT project
masterful art deco and postmodern models

Equinox
'NDEX Technical Amalgamator'
(amalgamate = 'to combine into a unified or integrated whole')
team coordinator/founder; puts stuff together
NDEX forum moderator #1

FosterK
'NDEX Naval Admiral'
leader of NDEX Marina project
specializes in all naval-related matters
NDEX forum moderator #2

Frogface
'NDEX Amphibious Modelmaker'
cathedral/transit station/postmodern modeler

GaryReggae
'NDEX Modernist Architect'
1960s-style architectural specialist

Greyveil
'NDEX Minister of Propaganda'
Greyveil's Custom Map Emporium
custom queries, webpage design, technical issues :P

Marrast
'NDEX Psychadelic Collaborator'
Battersea Power Station project
detail king!

N74704
'NDEX MADD BATter'
nightclubs, exotic buildings, nightlighting FX

Oneil_1
'NDEX Super Modeling'
beachfront/Miami- and New York-style buildings

Superstar
'SGX/NDEX Modeler'
N747's trainee, Miami-style models; "Oneil, Jr."

NDEX Apprentices/Trainees
Tunafish, PhatH3, Tragicomicus, Conceptual, NintendoMaster128
apprentice showcase thread: [link]

 


Special Thanks to ...
 

... Daeley for sharing a wealth of custom query-related information,
... GrampaAl for help learning the basics and conditional rewards,
... Vlakhaas and Daeley for figuring out conditional rewards and custom OGs,
... DarkMatter for the HTML click-expand script,
... and the NDEX team for being so cooperative. ;)

 


Modding and Customization Tutorials
 

Several tutorials have been written on general topics of modding. Links are provided
to each of them below (all are off-site, not Simtropolis threads).


Transit Enabling Lots (altered version of Qbert's original guide)
Simplified Transit Enabling Using SC4Hex (minimal Reader experience required)
Creating Custom Queries and UI Files (also covers how to use LUA variables)
Equinox's Guide to Modding Lots ("how to add the finishing touches to your lots" incomplete)
Giving Lots Realistic Properties with the Plugin Manager (component of the above)

YOU USE THESE LOTS AT YOUR OWN RISK. I WILL NOT BE HELD RESPONSIBLE FOR ANY ADVERSE EFFECTS YOU ENCOUNTER BY USING THEM. However, please do report any bugs or concerns you have to me ... you can send a PM to "Equinox", or add me to your instant messenger: (AIM) DigitalCynic96; (MSN) spartan117nls@hotmail.com.